We were thankful to try out Pug Quest over on the stream. I enjoyed the game. I reminded me a bit of One Deck Dungeon, not mechanically but in the overall feel of play. Continue reading “Stream – Pug Quest”
Unfortunately, I’ve gotten real busy. My trip to Essen was incredibly fruitful and caused me not to have time to get a review ready for you. However, in honor of Armistice Day and to make sure I put something up this week, here is my review for the Grizzled I did long ago. It won’t follow the typical format, but I always liked it. Hope you enjoy!
You have been sitting in a frozen patch of dirt for hours. The shells continue to fall and the night seems endless. You hear the whistles of the mortars before seeing the explosions, a constant rain of dirt as the blasts ring out all around you. You bury your head in your arms and pray the enemy will soon run out of shells.
Continue reading “Review – The Grizzled”
Nostalgia is a dangerous drug, a double edged sword that can inspire or shred. In a world full of remakes, sequels and retellings, nostalgia is the drug of choice. It’s for this reason we have Disney’s Villainous, a game that hides its mediocrity behind a veil of Disney villains. But Villainous is an important game for our hobby, and we should be glad it exists. Continue reading “Review – Villainous”
Fugitive is one of the best race games you’ll ever play and it consists of only 42 cards. A two-player only game of pursued and pursuer, racing towards an escape or capture. As the marshal you’ll need to deduce the path of your prey, while the fugitive must outwit the hunter with clever twists and misdirection. Continue reading “Micro Review – Fugitive”
While I was in America, MegaLand released as a Target exclusive, with a Gen Con coupon discount. The odds I’d see this game in English again were slim, so that impulse button was thoroughly smashed. The game isn’t perfect, but it’s a fun and colorful experience that filled a hole in my collection that I didn’t know I had. Continue reading “Review – MegaLand”
Jungle Race may be one of my biggest surprises of the year. The rulebook does not sell the game. Play a card, move a racer. It all sounded so random and simple.
It was the most fun we had that night. Continue reading “Micro Review – Jungle Race”
It’s really hard to follow something like Ganz Schön Clever. The Spiel nominee is the gold standard for how I measure roll and writes these days. “Oh, it’s good, but it’s no Ganz Schön Clever.” Probably not fair, but that’s where we’re at in this recent roll-and-write craze. New roll-and-write titles will need to do something more, something different.
Penk! is really good, good in a way that Clever isn’t. Continue reading “Micro Review – Penk”
Railroad Ink is a nice roll and write, but I imagine it would be a lot more annoying with a physical copy. You aren’t just writing a number in a box, you’re drawing railroad tracks and roads. It’s that alone that would get me to stray away.